Club Penguin Field Ops 102 Cheats
Earlier today, Club Penguin released a brand new Field Ops mission for all agents to complete. Each week, a new mission is available for Elite Penguin Force agents located at the Command Center. To begin, an agent must first fully read Gary’s orders in which he will be sending to you as soon as you enter the EPF Command Room. If an EPF agent chooses to accept the mission, he must first locate the Field Ops. He will then be required to successfully solve the given puzzle or mini-game. Once an agent has solved the mission successfully, he will then be rewarded with a medal in which an agent may choose to save up or redeem in order to receive Elite Gear. Without further ado, I am pleased to announce that ClubPenguiners.com has provided you with a full guide to this week’s Club Penguin Field Ops 102 Cheats.
Club Penguin Field Ops 102 Cheats Video Guide
As usual, the ClubPenguinNews08 team has provided you with a helpful video guide of this week’s Club Penguin Field Ops 102 Cheats.
Club Penguin Field Ops 102 Cheats Text Guide
To begin this week’s mission, you must head on over to the Elite Penguin Force Command Room. Once you have arrived, waddle over to the big, yellow screen labeled “FIELD-OPS” to receive your orders. Immediately, a message from Gary should appear on your screen. Once you have fully read Gary’s orders, click “ACCEPT FIELD-OPS” to continue with your mission.

This week, the Club Penguin Field Ops mission is located at the Boiler Room. You may use your map to arrive at the given room quicker. Once you have arrived, waddle over near the cabinets in which contain previous newspaper articles. You will notice your Elite Penguin Force Spy Phone will begin to blink green.

When your Spy Phone begins to ring and repeatedly blinks green, this means you have successfully located the mission and you are ready to resume to the mini-game or puzzle. This week, your goal is to crack the lock. To do so, you must listen carefully to the beat of the given lock. You will be given a chance to memorize the lock twice. Afterwards, you must repeat the beat you heard and enter the lock correctly. There will be three rounds of the given mini-game, each lock will become more difficult as you continue to complete the puzzle. Be as accurate as possible.

If you have completed your mini-game/puzzle correctly and successfully, this means you have completed this week’s Club Penguin Field Ops mission. You will now be given a medal and a message from Gary the Gadget Guy. Be sure to receive your medal proudly as a thank-you for keeping Club Penguin safe and sound from any harm. Nevertheless, Gary has a little something to say to all of the Elite Penguin Force agents who have completed their weekly missions.

If you cannot read the image given above, it reads:
Eureka! You found my Great Uncle Gariwald’s lost laboratory notces. Well done! Hmm… Before he disappeared, it looks like he was investigating paranormal ectoplasmic activity. In other words… ghosts.
Gary congratulates you for successfully completing this week’s Field Ops mission. He also seemed to give us a little hint on his some of his Great Uncle’s research — paranormal activity. As in, spooky ghosts! Yikes, I’m already getting the chills. Regardless, congratulations, for you have completed another weekly Club Penguin Field Ops mission. You are now ready to take on any upcoming missions Gary has planned for us. What are some of your thoughts on this week’s Club Penguin Field Ops 102? Was it fairly easy or slightly difficult? Let us know in the comments section below.
-Loganhawk21,
ClubPenguiners.com Author

